Adobe animate cc classroom in a book (2019 release) pdf free.Adobe Animate CC Classroom in a Book (2019 Release)
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Adobe Animate CC Classroom in a Book (2019 Release) - Adobe animate cc classroom in a book (2019 release) pdf free
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Please contact us if you have questions or concerns about the Privacy Notice or any objection to any revisions. All rights reserved. Learn how to use and create vector-based brushes for painterly effects. It will begin slightly lower than the top edge of the Stage, and then rise slowly until its top is aligned with the top of the Stage.
Create a new layer above the footer layer and rename it city. This positions the cityscape image just slightly below the top edge of the Stage. Motion tweens require symbols. Animate asks if you want to convert the selection to a symbol so it can proceed with the motion tween.
Click OK. Animate automatically converts your selection to a symbol with the default name Symbol 1, and stores it in your Library panel. Animate also converts the current layer to a tween layer so you can begin to animate the instance.
Tween layers are distinguished by a special icon in front of the layer name, and the frames are tinted blue. The range of frames covered by the tween is the tween span. The tween span is represented by all the colored frames from the first keyframe to the last keyframe. Tween layers are reserved for motion tweens, and hence, no drawing is allowed on a tween layer.
Holding down the Shift key constrains the movement to right angles. A small black diamond appears in frame at the end of the tween span. This indicates a keyframe at the end of the tween. Animate smoothly interpolates the change in position from frame 1 to frame and represents that motion with a motion path. Animating changes in position is simple, because Animate automatically creates keyframes at the points where you move your instance to new positions.
Integrated into the bottom of the Timeline is a set of playback controls. You can also use the playback commands on the Control menu. The playhead loops, allowing you to see the animation over and over for careful analysis. The playhead loops within the marked frames. Click Loop Option again to turn it off. Changing the Pacing and Timing You can change the duration of the entire tween span or change the timing of the animation by dragging keyframes on the Timeline. Changing the animation duration If you want the animation to proceed at a slower pace and thus take up a much longer period of time , you need to lengthen the entire tween span between the beginning and end keyframes.
If you want to shorten the animation, you need to decrease the tween span. Lengthen or shorten a motion tween by dragging its ends on the Timeline. Your motion tween shortens to 60 frames, reducing the time it takes the cityscape to move. The timing of your entire animation remains the same; only the length changes.
Add frames by Shift-dragging the end of a tween span. The last keyframe in the motion tween remains at frame 60, but Animate adds frames through frame The keyframe at frame 60 is selected. A tiny box appears next to your mouse pointer, indicating that you can move the keyframe. The last keyframe in the motion tween moves to frame 40, so the motion of the cityscape proceeds more quickly. Span-based vs. However, if you prefer to click a motion tween and have the entire span the beginning and end keyframes, and all the frames in between be selected, you can enable Span Based Selection from the Options menu on the upper-right cor- ner of the Timeline or you can Shift-click to select the entire span.
With Span Based Selection enabled, you can click anywhere within the motion tween to select it, and move the whole ani- mation backward or forward along the Timeline as a single unit. You can change the color effect of an instance in one keyframe and change the value of the color effect in another keyframe, and Animate will automatically display a smooth change, just as it does with changes in position.
Animate will create a smooth fade-in effect. The cityscape instance on the Stage becomes totally transparent. The cityscape instance on the Stage becomes totally opaque. Animate interpolates the changes in both position and transparency between the two keyframes. Animating filters is no different from animating changes in position or changes in color effect. You simply set the values for a filter at one keyframe and set different values for the filter at another keyframe, and Animate creates a smooth transition.
Click the upper-right side of the Stage to select the transparent instance. Or, click the woman layer in the Timeline to highlight it; then click within the outline that appears on the Stage.
Set the Blur X and Blur Y values to 20 pixels. The woman instance is blurred throughout the motion tween. Animate establishes a keyframe for filters at frame The Blur filter changes from the keyframe at frame to the keyframe at Animate creates a smooth transition from a blurry instance to an in-focus instance.
Understanding property keyframes Changes in properties are independent of one another and do not need to be tied to the same keyframes. That is, you can have a keyframe for position, a different keyframe for the color effect, and yet another keyframe for a filter. Managing many different kinds of keyframes can become overwhelming, especially if you want dif- ferent properties to change at different times during the motion tween. Fortunately, Animate CC provides a few helpful tools for keyframe management.
When viewing the tween span, you can choose to view the keyframes of only cer- tain properties. For example, you can choose to view only the Position keyframes to see when your object moves. Or, you can choose to view only the Filter keyframes to see when a filter changes.
Right-click a motion tween in the Timeline, choose View Keyframes, and then select the desired property among the list. You can also choose All or None to see all the properties or none of the properties. Answer the questions as proof of purchase. Access the lesson files through the Registered Products tab on your Account page. Click the Access Bonus Content link below the title of your product to proceed to the download page. Click the lesson file links to download them to your computer.
Contents at a Glance. The release of Adobe Animate CC provides a comprehensive authoring environment for creating sophisticated animations and interactive, media-rich applications that you can publish to a variety of platforms. Animate CC is widely used in the creative industry to develop engaging projects that integrate video, sound, graphics, and animation. You can create original content in Animate CC or import assets from other Adobe applications such as Photoshop CC or Illustrator CC, quickly design animation and multimedia, and use code to integrate sophisticated interactivity.
Use Animate CC to generate graphics and animation assets, to publish broadcast-quality animation, to build innovative and immersive websites, to create stand-alone applications for the desktop, or to create apps to distribute to mobile devices running on the Android or iOS system.
About Classroom in a Book Adobe Animate CC Classroom in a Book release is part of the official training series for Adobe graphics and publishing software developed with the support of Adobe product experts. The lessons are designed so you can learn at your own pace.
Classroom in a Book also teaches many advanced features, including tips and techniques for using the latest version of this application. You can follow the book from start to finish or do only the lessons that correspond to your interests and needs. The lessons in this book provide opportunities to use some of the updated features and improvements in Animate CC, including. You should have a working knowledge of your computer and operating system.
You should know how to use the mouse and standard menus and commands, and also how to open, save, and close files. If you need to review these techniques, see the printed or online documentation included with your macOS or Microsoft Windows software. In addition, you need to download the free Adobe AIR runtime, available at get.
The following specifications are the minimum required system configurations. For updates on system requirements and complete instructions on installing the software, visit helpx.
Online content Your purchase of this Classroom in a Book includes online materials provided by way of your Account page on peachpit.
These include the following:. Lesson files To work through the projects in this book, you will need to download the lesson files from peachpit. You can download the files for individual lessons, or it may be possible to download all of them in a single file.
Web Edition The Web Edition is an online interactive version of the book providing an enhanced learning experience. Your Web Edition can be accessed from any device with a connection to the Internet, and it contains:.
The complete text of the book Hours of instructional video keyed to the text Interactive quizzes. In addition, the Web Edition may be updated when Adobe adds significant feature updates between major Creative Cloud releases. To accommodate the changes, sections of the online book may be updated or new sections may be added.
Click the Launch link to access the product. Continue reading to learn how to register your product to get access to the lesson files. If you purchased an eBook from a different vendor or you bought a print book, you must register your purchase on peachpit.
The lesson files can be accessed through the Registered Products tab on your Account page. How to use the lessons Each lesson in this book provides step-by-step instructions for creating one or more specific elements of a real-world project. Some lessons build on projects created in preceding lessons; most stand alone.
All the lessons build on one another in terms of concepts and skills, so the best way to learn from this book is to proceed through the lessons in sequential order.
In this book, some techniques and processes are explained and described in detail only the first few times you perform them. The files in the End folders 01End, 02End, and so on within the Lesson folders are samples of completed projects for each lesson. Use these files for reference if you want to compare your work in progress with the project files used to generate the sample projects. The organization of the lessons is also project-oriented rather than feature-oriented.
Additional resources Adobe Animate CC Classroom in a Book release is not meant to replace documentation that comes with the program or to be a comprehensive reference for every feature. Only the commands and options used in the lessons are explained in this book. Adobe Creative Cloud tutorials: For inspiration, key techniques, cross-product workflows, and updates on new features, go to the Creative Cloud tutorials page, helpx. Available to all. Adobe forums: Tap into peer-to-peer discussions, questions, and answers on Adobe products at forums.
Adobe Create: The online magazine Create offers thoughtful articles on design and design issues, a gallery showcasing the work of top-notch designers, tutorials, and more. Check it out at create. Resources for educators: www. Find solutions for education at all levels, including free curricula that use an integrated approach to teaching Adobe software and can be used to prepare for the Adobe Certified Associate exams.
Also check out these useful sites: Adobe Add-ons: creative. Adobe Animate CC product home page: www. A directory of AATCs is available at training. Contributor Russell Chun is an assistant professor at the L. Herbert School of Communication at Hofstra University, where he teaches multimedia storytelling, data journalism, and information design.
He has been writing about Animate and its precursor, Flash, since Create a new file in Adobe Animate CC. Understand the different Adobe Animate document types. Adjust Stage settings and document properties. Add layers using the Timeline panel. Understand and manage keyframes in the timeline. Work with imported images in the Library panel. Move and reposition objects on the Stage. Add filters and color effects to keyframes. Open and work with panels. Select and use tools in the Tools panel.
Preview your animation. Save your file. This lesson will take less than 1 hour to complete. Please log in to your account on peachpit. In Animate, the Stage is where you lay out all your visual elements, the Timeline panel is where you organize frames and layers, and other panels let you edit and control your creation.
It displays the categories of project you can build along with options for different types and sizes of documents. Note If you have not already downloaded the project files for this lesson to your computer from your Account page on peachpit. Start Animate. In the Open dialog box, select the 01End. Note The Output panel will display a warning saying that the bitmaps were packed into a sprite sheet and that EaselJS is starting frame numbers at 0 instead of 1. You can ignore both warnings.
The first is just a notification, and the second is irrelevant because you are playing the timeline straight from beginning to end. Animate exports the project and opens it in a new window. An animation plays. During the animation, several overlapping photos appear one by one, with stars appearing at the end. As the new photos appear, the previous photos become blurry, receding into the background. Close the preview window and the FLA file.
Understanding document types and creating a new document Animate is an animation and multimedia authoring tool that creates media for multiple platforms and playback technologies. Note Not all features are supported across all document types. Tools that are not supported by the current document type are dimmed in the Animate interface.
Playback environment The playback, or runtime, environment is the technology that your final, published files use to play. Or your project could play as an app on a mobile device or even as a virtual reality immersive experience. You should make that decision first so you can choose the appropriate document type. The difference is that each document type is configured to export different, final published files. Note Animate supports only ActionScript 3.
If you need ActionScript 1. You can add interactivity by inserting JavaScript within Animate or adding it to the final published files. Choose WebGL-glTF-Extended or Standard for interactive animated assets to take advantage of hardware-accelerated support of graphics, or for supported 3D graphics. Choose ActionScript 3. ActionScript 3. Choosing an ActionScript 3. Note The ActionScript 3. A projector plays as a stand-alone application on the desktop, without needing a browser.
Be aware that Adobe will no longer support the Flash Player in browsers beyond Choose AIR for Desktop to create animation and interactivity that plays as an application on Windows or macOS desktops, without needing a browser. You can add interactivity for your mobile app using ActionScript 3. Choose VR Panorama or VR to publish a virtual reality project for the web browser that lets your audience look in all directions.
You can add animation or interactivity to your immersive environments. Tip You can easily switch from one document type to another. Some functionality and features may be lost in the conversion, however. Animate offers two interfaces for creating new documents: the standard New Document dialog box and the slightly more elaborate Start screen which is always displayed if no document is open. Both interfaces contain the same controls for defining the parameters of new documents, whether by selecting a preset for the most common types of intended projects or by choosing your own document type with specific values for its width and height.
Note The Start screen adds an extra column to the left side of the same content displayed in the New Document dialog box. At the top of the column are buttons that you click to toggle between displaying Home content the default view and Learn content video tutorials to help you start using Animate quickly. Below those buttons are the Open button to find and open existing files and a list of recently opened files click a filename to open it.
The presets are grouped in six categories of intended uses listed across the top of the dialog box ; click a category to display the presets it contains in the center of the dialog box. You can either use the presets as given or fine-tune their settings using the Details section on the right side of the dialog box.
If you would prefer to customize the document settings from scratch, then select the Advanced category at the far right. The center of the dialog box will now display all the available platforms.
From the Home screen in Animate, select the Advanced category. In the Platforms area in the center of the dialog box, select ActionScript 3. In the Details area on the right side of the dialog box, choose the dimensions of the Stage by entering new pixel values for the Width and Height. Enter for Width and for Height. Click Create. Animate creates a new ActionScript 3.
Although the software application is called Animate, be aware that the file extension is. You should always save your Animate file with the extension. This exposes the contents of your document to you and to other developers to swap assets easily. Getting to know the workspace The Animate work area includes the command menus at the top of the screen and a variety of tools and panels for editing and adding elements to your movie.
By default, Animate displays the menu bar, Timeline panel, Stage, Tools panel, Properties panel, Edit bar, and a few other panels. As you work in Animate, you can open, close, group, ungroup, dock, undock, and move panels around the screen to fit your work style or your screen resolution.
The same functionality is provided by the workspace switcher at the right end of the Application bar. Click the workspace switcher and choose a new workspace. The various panels are rearranged and resized according to their importance in the chosen workspace.
For example, the Animator and Designer workspaces put the Timeline panel at the top of the work area for easy and frequent access. Saving your workspace If you find an arrangement of panels that suits your style of work, you can save it as a custom workspace and return to it at a later date.
Open the workspace switcher and choose New Workspace. The New Workspace dialog box appears. Enter a name for your new workspace. Click OK. Tip By default, the Animate interface is rather dark. However, you can change the interface to a lighter gray if you prefer. Animate saves the current arrangement of panels and adds it to the options in the Workspace menu, which you can access at any time.
About the Stage The big white rectangle in the middle of your screen is called the Stage. As with a theater stage, the Stage in Animate is the area that viewers see when a movie is playing. It contains the text, images, and video that appear on the screen. Move elements on and off the Stage to place them in and out of view. The gray area is called the pasteboard. For now, leave Clip To Stage deselected, allowing the pasteboard to remain in view. You can also click the Clip Content Outside The Stage button to crop the graphic elements that fall beyond the Stage area to see how your audience will view your final project.
You can also choose different magnification view options from the menu just above the Stage. The Stage color, along with document properties such as the Stage dimensions and frame rate, is available in the Properties panel, which is the vertical panel just to the right of the Stage.
In the Properties pane of the Properties panel, note that the dimensions of the current Stage the Size parameters are set at x pixels, which you chose when you created the new document. Also in the Properties pane, click the Background Color box next to Stage: and choose a new color from the color palette. Choose dark gray Your Stage is now a different color.
You can change the Stage properties at any time. Working with the Library panel The Library panel is accessible from a tab just to the right of the Properties panel. Symbols are graphics used frequently for animation and for interactivity. About the Library panel The Library panel lets you organize library items in folders, see how often an item is used in a document, and sort items by type.
You can also create folders in your Library panel to help group items. When you import items into Animate, you can import them directly onto the Stage or into the library. However, any item you import onto the Stage is also added to the library, as are any symbols you create.
You can then easily access the items to add them to the Stage again, edit them, or see their properties. In the Import To Library dialog box, select the background. Animate imports the selected PNG image and places it in the Library panel. Continue importing photo1. You can also hold down the Shift key to select multiple files and import all of the images at once.
The Library panel lists the filenames of all the imported images and provides a thumbnail preview of any selected file. These images are now available to be used in your Animate document. Adding an item from the Library panel to the Stage To use an imported image, simply drag it from the Library panel onto the Stage.
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There can be only one motion tween per layer without any other ele- ment in the layer. Tween layers allow you to change various attributes of your instance at different key points over time. For example, a spaceship could be on the left side of the Stage at the beginning keyframe and at the far-right side of the Stage at an ending keyframe, and the resulting tween would make the spaceship fly across the Stage. Senior animators would be responsible for drawing the beginning and ending poses for their charac- ters.
The beginning and ending poses were the keyframes of the animation. Understanding the Project File The 04Start. All the necessary graphic elements have been imported into the library. The Stage is set at a generous pixels by pixels, and the Stage color is black. You might need to choose a different view option to see the entire Stage. It will begin slightly lower than the top edge of the Stage, and then rise slowly until its top is aligned with the top of the Stage.
Create a new layer above the footer layer and rename it city. This positions the cityscape image just slightly below the top edge of the Stage. Motion tweens require symbols. Animate asks if you want to convert the selection to a symbol so it can proceed with the motion tween.
Click OK. Animate automatically converts your selection to a symbol with the default name Symbol 1, and stores it in your Library panel. Animate also converts the current layer to a tween layer so you can begin to animate the instance. Tween layers are distinguished by a special icon in front of the layer name, and the frames are tinted blue. The range of frames covered by the tween is the tween span. The tween span is represented by all the colored frames from the first keyframe to the last keyframe.
Tween layers are reserved for motion tweens, and hence, no drawing is allowed on a tween layer. Holding down the Shift key constrains the movement to right angles. A small black diamond appears in frame at the end of the tween span.
This indicates a keyframe at the end of the tween. Animate smoothly interpolates the change in position from frame 1 to frame and represents that motion with a motion path.
Animating changes in position is simple, because Animate automatically creates keyframes at the points where you move your instance to new positions. Integrated into the bottom of the Timeline is a set of playback controls. You can also use the playback commands on the Control menu.
The playhead loops, allowing you to see the animation over and over for careful analysis. The playhead loops within the marked frames. Click Loop Option again to turn it off. Changing the Pacing and Timing You can change the duration of the entire tween span or change the timing of the animation by dragging keyframes on the Timeline.
Changing the animation duration If you want the animation to proceed at a slower pace and thus take up a much longer period of time , you need to lengthen the entire tween span between the beginning and end keyframes. If you want to shorten the animation, you need to decrease the tween span.
Lengthen or shorten a motion tween by dragging its ends on the Timeline. Your motion tween shortens to 60 frames, reducing the time it takes the cityscape to move.
The timing of your entire animation remains the same; only the length changes. Add frames by Shift-dragging the end of a tween span. The last keyframe in the motion tween remains at frame 60, but Animate adds frames through frame The keyframe at frame 60 is selected. A tiny box appears next to your mouse pointer, indicating that you can move the keyframe.
The last keyframe in the motion tween moves to frame 40, so the motion of the cityscape proceeds more quickly. Span-based vs. However, if you prefer to click a motion tween and have the entire span the beginning and end keyframes, and all the frames in between be selected, you can enable Span Based Selection from the Options menu on the upper-right cor- ner of the Timeline or you can Shift-click to select the entire span.
With Span Based Selection enabled, you can click anywhere within the motion tween to select it, and move the whole ani- mation backward or forward along the Timeline as a single unit. You can change the color effect of an instance in one keyframe and change the value of the color effect in another keyframe, and Animate will automatically display a smooth change, just as it does with changes in position. Animate will create a smooth fade-in effect.
The cityscape instance on the Stage becomes totally transparent. The cityscape instance on the Stage becomes totally opaque.
Animate interpolates the changes in both position and transparency between the two keyframes. Animating filters is no different from animating changes in position or changes in color effect. You simply set the values for a filter at one keyframe and set different values for the filter at another keyframe, and Animate creates a smooth transition. Click the upper-right side of the Stage to select the transparent instance.
Or, click the woman layer in the Timeline to highlight it; then click within the outline that appears on the Stage. Set the Blur X and Blur Y values to 20 pixels. The woman instance is blurred throughout the motion tween. Animate establishes a keyframe for filters at frame The Blur filter changes from the keyframe at frame to the keyframe at
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